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Ffxiv shadowbringers 5.1 new healer class
Ffxiv shadowbringers 5.1 new healer class









The Goliath Tank will cast Laser Turret that blasts anybody in front of it. Anyone with the tether must move away from others to avoid spreading unnecessary damage to others. Self-destructing machines also target you with suicidal strikes. A Goliath Tank mini boss greets you with Energy Ring, which starts as a melee-range AoE before spreading out. Jump down into the centre of the room to move onto Warehouse C. Congratulations: you've passed quality control. If you keep doing what you've been doing Hobbs will be no more. From there a mix of the platform and wall mechanics repeat along with some curveballs.

ffxiv shadowbringers 5.1 new healer class

Laser Sight necessitates that players stack on the targeted ally and absorb the blow. Keep moving out of the telegraphed locations to avoid harm. Ring Laser puts a ring of damage around the platform that slowly pulses into the middle. Ideally each player takes one each and takes the damage as healers boost health. Flamethrower Wall shoots fire across the platform from behind you: move to a safe part of the platform to avoid damage and a burning damage-over-time debuff.īig Claw drops a massive box into the middle of the platform from which you must make a beeline away: inside are exploding machines that target players that pass through the tether.

ffxiv shadowbringers 5.1 new healer class

Big Swords triggers a circular AoE as well as a couple of rotating cones that you'd do well to miss unless you fancy a physical vulnerability debuff. The first thing Hobbs throws your way is Laser-Resistance Test which sparks lasers through the whole room dealing party-wide damage-healers, you know what to do.Ībove three platforms and the boss, three additional mechanics rotate around the room that require some quick thinking. Each have slightly different mechanics to face, but there's nothing much to worry about here. It is on these platforms on which your team will split into thirds after descending the pipe. Your next opponent, Hobbs, is a massive mech that hangs from the centre of the room with three platforms surrounding it. Follow the path through Warehouse B and into a large pipe that doubles as an exhilarating slide down to your next objective. Destroy the stationary ones first while avoiding the energy balls and they shouldn't be too aggravating. Moving from Warehouse A to B requires a ride on a friendly pod with a lot of trash mobs inside. With Warehouse A clear, it's time to collect your loot and move onto the next objective. Then the boss rotates though previous mechanics until you take them down. Next the boss sends out energy calls in a circle around him: move out of the orange puddle for the first wave, then move into melee range to avoid the second and third wave. This forces players away from the boss and potentially into the line of fire from the airstrikes. Systematic Airstrikes will pour down once again, only now the boss will also cast Shockwave. Sidestriking Spin is similar to Centrifugal Spin, but it comes from the boss' flanks. Also Energy Bombardment sees energy balls unleashed into the air to crash down into the arena, so avoid the telegraphed damage indicators. From here, prior mechanics begin to re-emerge, but more frequently. Move out the way of the first charge and then move to safety before the next batch fires. Systematic Suppression fires massive lasers that stagger in different sections of the arena. These machines follow a set path that appear on the arena floor, so respond accordingly. From there, Systematic Airstrike lets loose machines that drop energy balls from above, causing damage and further vulnerability stacks. Players targeted should aim this outside the arena to avoid others getting caught in the crossfire.Ĭentrifugal Spin is next: this casts a line of damage from behind and in front of the boss, so move to its side to avoid damage and a vulnerability debuff. Now additional machines join the fight and cast Systematic Targeting: this targets multiple players with a laser. Move behind the direction of the conal attack to avoid as much damage as possible.

ffxiv shadowbringers 5.1 new healer class ffxiv shadowbringers 5.1 new healer class

Then the boss calls down a machine buddy who uses Energy Assault to blast the room with energy balls in a large cone. If a ball hits a player, they will be damaged and gain a vulnerability debuff, so avoid these as much as possible.įorceful Impact will hit the Alliance with a room-wide AoE that needs healing. As this is happening machines will circle the exterior of the arena and begin shooting balls of energy into the arena. The next attack will be Clanging Blow, another tank buster your tank needs to soak up. The main tank should mitigate the damage, with all other players in front of the boss getting out the way. This first encounter starts with a tank buster called Systematic Siege.











Ffxiv shadowbringers 5.1 new healer class